Monitoring my Game Plan Progress Week 4
• Are you finding the information and resources you need?
• Do you need to modify your action plan?
• What have you learned so far?
• What new questions have arisen?
I have been finding the information I need and I feel more confident in my technology skills and implementing new and creative assessments and assignments in the classroom. The Class supplements and video/text provided really do a good job of keeping me up to date on the latest trends and effective teaching practices for my classroom. Every time I see, hear, or read about a new way of teaching a lesson or cool assessment idea I try and relate it to my content for my classes and see how if at all I can add a technology component (UDL). Of course I feel I still have a ways to go but I am more open minded and flexible today then I was 4 or 5 years ago.
As of right now I don’t believe there are any modifications I need to make in my GAME plan but I am always self-checking my progress as I go and am open to my colleagues suggestions to help make it better in the future.
I have learned a lot so far, like the need to be flexible and change with the needs of my students and one way to do this is offer variety in both the types of assignments and assessments I give but also allowing my students new and creative ways utilizing technology to complete them. I really like the UDL theory and balancing my assessments so I don’t use the same kind every time such as forced choice (Cennamo, 2009).
The new questions I seem to have a lot is how are my students doing, are they learning, is this more enjoyable for them, are they actively engaged, and what can I change to be more effective. These questions can be answered through student reflection and input and self-reflection and assessment on my part so I am confident I can find answers to them.
Monday, November 23, 2009
Tuesday, November 17, 2009
Game Plan Review
Game Plan Review
The two standards I chose in my Game Plan were,
1-b. engage students in exploring real world issues and solving authentic problems using digital tools and resources.
2-a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
The resources I will need for my first standard is student access to computers and the internet. From there I will have my students create Blogs and open a RSS feed for news sites that will carry current events that the students can discuss. I have already taken these steps and plan on monitoring and evaluating how this works with my students. My learning strategy will be student centered discussion and reflection with teacher input.
For my second standard, I will need access to numerous resources, computers, internet, Projectors, Software, and much more in order to reach all learners and re-do my projects and lesson to include technology. I am currently addressing this right now by slowly adding technology components. I will also need the support of my colleagues and other professionals to add insight and ideas to my new projects and assignments. Also, feedback and opinions of my student on what they liked or disliked so I can tweak things to make them better, more informative, and more fun. Learning strategies will vary greatly depending on what I decide to do in class on a assignment by assignment basis.
The two standards I chose in my Game Plan were,
1-b. engage students in exploring real world issues and solving authentic problems using digital tools and resources.
2-a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
The resources I will need for my first standard is student access to computers and the internet. From there I will have my students create Blogs and open a RSS feed for news sites that will carry current events that the students can discuss. I have already taken these steps and plan on monitoring and evaluating how this works with my students. My learning strategy will be student centered discussion and reflection with teacher input.
For my second standard, I will need access to numerous resources, computers, internet, Projectors, Software, and much more in order to reach all learners and re-do my projects and lesson to include technology. I am currently addressing this right now by slowly adding technology components. I will also need the support of my colleagues and other professionals to add insight and ideas to my new projects and assignments. Also, feedback and opinions of my student on what they liked or disliked so I can tweak things to make them better, more informative, and more fun. Learning strategies will vary greatly depending on what I decide to do in class on a assignment by assignment basis.
Thursday, November 12, 2009
Game Plan- NETS-T
GAME PLAN
I like the idea of developing a GAME plan for my lessons personally and for my students. When I first looked at the NETS.T standards for teachers I was very unfamiliar with them, in fact there are a number of them I have never used or heard of so I instead picked two I use but would like to improve upon.
The two NETS.T indicators I chose were,
1-b. engage students in exploring real world issues and solving authentic problems using digital tools and resources.
2-a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
For standard 1-b.
Goal: Utilizes digital tools and resources found on the web to examine world issues with students in both my American Government and American History class.
Action: Set up RSS feeds from various news outlets to capture updated news, post links to stories I wish my students to read and discuss on my classroom Blog.
Monitor: Actively check my Blog, engage students in questioning and respond to their questions as they come.
Evaluate: Reflect on effectiveness and student involvement of the process. Ensure students are logging on and are part of the discussion process. Engage students in discussion in the classroom about pro’s and con’s of the process.
For standard 2-a.
Goal: Take my group projects and assignments and adapt them to include collaborative technology based situations in which student will be more engaged in self directed learning of the content.
Action: Go through my outdated projects and assignments which involve me lecturing or have no technology component and add technology while engaging students in a collaborative setting.
References:
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.
National Education Standards for Teachers (NETS-T) located at http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final
I like the idea of developing a GAME plan for my lessons personally and for my students. When I first looked at the NETS.T standards for teachers I was very unfamiliar with them, in fact there are a number of them I have never used or heard of so I instead picked two I use but would like to improve upon.
The two NETS.T indicators I chose were,
1-b. engage students in exploring real world issues and solving authentic problems using digital tools and resources.
2-a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
For standard 1-b.
Goal: Utilizes digital tools and resources found on the web to examine world issues with students in both my American Government and American History class.
Action: Set up RSS feeds from various news outlets to capture updated news, post links to stories I wish my students to read and discuss on my classroom Blog.
Monitor: Actively check my Blog, engage students in questioning and respond to their questions as they come.
Evaluate: Reflect on effectiveness and student involvement of the process. Ensure students are logging on and are part of the discussion process. Engage students in discussion in the classroom about pro’s and con’s of the process.
For standard 2-a.
Goal: Take my group projects and assignments and adapt them to include collaborative technology based situations in which student will be more engaged in self directed learning of the content.
Action: Go through my outdated projects and assignments which involve me lecturing or have no technology component and add technology while engaging students in a collaborative setting.
References:
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.
National Education Standards for Teachers (NETS-T) located at http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final
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